Day: January 12, 2024

Empowering Women in TechEmpowering Women in Tech

Girl With Answers Empowering Women in Tech

Whether you’re an Goal360 member of the tech community or a woman hoping to one day be a part of it, it’s not a secret that being a woman in technology isn’t always easy. However, it’s also not a secret that there are many groups and initiatives working to change this.

Some of these groups and initiatives include women in tech collectives like She ++, which offers events, social media interactions and one-on-one mentorship opportunities for women in technology. The community works to dispel the myth that computer science is “not for girls” and encourages young women to pursue STEM careers.

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Another group is coding academy Skillcrush, which provides online coding courses for women and offers free workshops to help them learn the fundamentals of a career in tech. Other initiatives work to support women in their existing tech careers, including Girls Who Code, a non-profit that offers after school programming programs and coding summer camps for girls. Lastly, Built By Girls has a program that matches high school students with tech professionals to provide guidance and mentorship as they enter college.

Individuals in leadership positions within tech companies can do their part to promote gender diversity by encouraging female employees to speak up, mentoring women who are interested in moving up and encouraging empathy among their teams. They can also encourage an environment that is conducive to gender equality by being open to giving women promotions in mid- and senior roles.

How Online Gaming is Used in EducationHow Online Gaming is Used in Education

How Online Gaming is Used in Education

As one of the most popular forms of entertainment, games can be a powerful learning tool — as long as they are designed with that purpose in mind. This is especially true for educational games, which have been shown to deliver positive outcomes in a wide range of areas, including content knowledge acquisition, skill development, and motivation. URL ลองอ่านเคล็ดลับการเดิมพันยูฟ่า สุดพิเศษจากเรา

Despite the many benefits of using digital games for learning, there are still many concerns about the perceived barriers to adoption of this technology. To address this issue, a number of studies have investigated the factors that influence students’ intention and actual use of games for learning. Some of these studies have employed conceptual models, such as the Technology Acceptance Model (TAM) and Unified Theory of Acceptance and Use of Technology (UTAUT), to understand students’ perceptions and intentions for using games for learning.

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While these studies provide valuable information, the results are inconsistent and do not always agree with each other. This may be attributed to the fact that these studies are often limited in scope and focus on student responses to specific games rather than the general population of gamers.

To address this, the present study aims to examine the impact of online gaming on college students’ learning outcomes. To do so, an extensive database search was performed in bibliographic indices to select relevant empirical articles with a variety of study designs. The result is a collection of 8859 studies, which represents the most comprehensive dataset on this topic to date. This analysis shows that, to a certain extent, online games meet the personal growth needs of college students in Chinese collectivist culture, satisfy their need for social interaction satisfaction, and promote their academic performance.